Let friends in your social network know what you are reading about. Although they generate plenty of dollars and discussions surrounding violent content, video games rated Mature make up a small percentage of video games reviewed by the Entertainment Software Ratings Board. A link has been sent to your friend's email address. A link has been posted to your Facebook feed.
Games Rated ‘Mature’ Are Made Less, Bought More | phasicdesign.com
FTC: Kids Finding It Harder to Buy M-rated Video Games
The Entertainment Software Rating Board ESRB ratings provide concise and objective information about the content in video games and apps so consumers, especially parents, can make informed choices. ESRB ratings have three parts:. As a supplementary source of information, physical e. Content is generally suitable for all ages. Content is generally suitable for ages 10 and up. Content is generally suitable for ages 13 and up. Content is generally suitable for ages 17 and up.
Is 17 the Right Cut-Off Age for Mature-Rated Games?
The Entertainment Software Rating Board ESRB ratings provide concise information on games and apps so consumers, especially parents, can make informed choices. ESRB ratings have three parts:. To further assist parents and game buyers with pre-orders and other purchasing decisions, and also to advise children on titles that they may be interested in looking into, the ESRB amended the "RP" logo in Titles not yet been rated that are anticipating a rating of "T for Teen " or above and that may contain mature content will often use the revised "RP" logo.
The ESRB was established in by the Entertainment Software Association formerly the Interactive Digital Software Association , in response to criticism of controversial video games with excessively violent or sexual content. The board assigns ratings to games based on their content, using judgment similar to the motion picture rating systems used in many countries, using a combination of six age-based levels intended to aid consumers in determining a game's content and suitability, along with a system of "content descriptors" which detail specific types of content present in a particular game. The ESRB maintains a code of ethics for the advertising and promotion of video games—ensuring that marketing materials for games are targeted to appropriate audiences. In , the ESRB began offering a system to automatically assign ratings for digitally-distributed games and mobile apps , which utilizes a survey answered by the product's publisher as opposed to a manual assessment by ESRB staff.